Game studios, video teams and design teams all work with large files that many people touch. Here is what we make for each.

Three kinds of team

Game studiosCloudverest inside the Unreal Editor, with locks the server enforces, branches and approvals.For game studios
Video teamsFrame-accurate review inside the team with Cloudverest. Contract, delivery and payment with the client through Pactroom.For video teams
Design teamsEach upload is a version you can go back to, image review with numbered pins and approvals, and review links for people without an account.For design teams
Which product for which job
- Version control
- Cloudverest: each change to a file is a version you can restore, with locks the server enforces, branches and approvals.
- Unreal Editor
- Cloudverest’s plugin for Unreal Engine 5, in beta.
- Review in the team
- Cloudverest: frame-accurate video review and image review, with comments and approvals.
- Review without an account
- Cloudverest review links, with an optional password and expiry date.
- Work with a client
- Pactroom: one link for contracts, review, delivery and payment on video work.