Cloudverest keeps the history of the project and its art, enforces locks on the server and plugs into the Unreal Editor. It is in early access: free for now, by invitation.

In the Unreal Editor
The plugin, Cloudverest Source Control, is in beta and tested with Unreal Engine 5.4.
- Provider
- A Revision Control provider in the editor, beside Perforce and Git.
- Check out
- Locks the file on the server.
- Submit
- Uploads your changes and releases the locks. World Partition actor files travel with their map.
- Sync
- Brings in your teammates’ changes without overwriting yours.
- Revert and history
- Revert a file, read its history, mark a new file for add, or delete one.
- Toolbar
- Shows how many people are online and how many changes are incoming.
- Desktop app
- Windows 10 and 11, 64-bit.
The same rules for every client
Locks hold because the server enforces them, for every client.
Locks
While you hold a lock on a file, the server refuses another user’s upload, rename, move or delete of it, whichever app they use. In the desktop app, a binary file locks itself when you change it.
Approval before main
A team can require approval for main, so its members open a pull request instead of merging directly. New versions of existing files wait in the Approval Queue.
Branches
Turn on branching for a project. When you switch branch, your unfinished edits are set aside and come back when you switch back.
VS Code
The extension shows changes, incoming changes and files locked by others, locks and unlocks, and opens conflicts in a 3-way merge editor. The desktop app installs and updates it.
Up to 4 TB per file
A single file can be up to 4 TB.